This post does contain some spoilers regarding the final encounter, so if you don’t want it spoiled, you probably shouldn’t be reading on. : ) Well…I warned you! Antorus, the Burning Throne is the latest raid in World of Warcraft: Legion and it has been out for over two weeks. So I think it’s a… Read More So…Antorus, the Burning Throne? (Spoilers!)
Here’s a list of what will be included in Patch 7.3.5. At least what we know so far! Ulduar Timewalking – Interview with Ion Hard modes can also be done Scaled zones: Classic zones will be level 1-60 Outland and Northrend content will be for levels 60-80 Cataclysm and Mists of Pandaria content 80 –… Read More What’s coming in Patch 7.3.5?
If you haven’t already, check out the post containing the cinematic trailer and features of the new World of Warcraft: Battle for Azeroth expansion here. I’ve made a separate post to keep things from getting too messy. Below you’ll find some interviews with Blizzard regarding the new expansion.
Did you happen to see the Battle for Azeroth announcement? I did, and I have to say…I’m pleasantly surprised! After many years, we get to travel to Kul’Tiras and Zandalar, which I know many of you have also been keen on going to. You can see the World of Warcraft: Battle for Azeroth website here.… Read More World of Warcraft: Battle for Azeroth Cinematic & Features
Platforms: Windows Developers: Larian Studios Publishers: Larian Studios Divinity: Original Sin 2 (D:OS 2), the turn-based RPG made a lot of noise when it was released. Everyone started to jump on the bandwagon and talk about it. Why? Almost every aspect of the game is on point, apart from a few bugs and the Armour… Read More Why Divinity: Original Sin 2 is a Game Worth Playing
Video games are pretty popular nowadays, so Developers/Publishers are always trying to capitalising on that. They want us to keep playing their games, obviously, so how can they make sure we spend as much time as possible, playing their game? The User Interface As someone who works in a software development company, user experience, or… Read More Destiny 2’s UI is Designed to keep us Hooked
Divinity: Original Sin 2 changed the way status effects work. In the first game, applying status effects are applied on a percent basis and this changed depending on the level of Bodybuilding/Willpower and primary stat. This was mostly a good system of rewarding players when they for example, have high Intelligence and are able to… Read More Divinty: Original Sin 2 – Armour System Could Be Improved