World of Warcraft: Legion Overview (what we know so far!)
At Gamescom 2015, Blizzard did something unusual by showing the next expansion after Warlords of Draenor. Now ever since Gamescom we haven’t really had any new information about it and that’s likely because they revealed way too much information last year about Warlords of Draenor (causing them to upset players with some content that had to be cut).Now this time, they’ve almost done the complete opposite and revealed a lot less, which is good since they’re trying to avoid another outrage ,(after they revealed Warlords of Draenor) in case they have to cut some stuff. But it can also leave the player base dry as you need to keep the hype up and it’s been kind of dead for the last month. Although with the current state of Warlords of Draenor, I’m sure people haven’t forgotten about Legion and what it will bring!
With BlizzCon 2015 starting later this week, let’s take a look at what we know so far about Blizzard’s upcoming expansion, World of Warcraft: Legion.
We’ll be surpassing level 100 and venturing deeper into the triple digits as we fight to level 110. At the moment, we haven’t been given any other information about the leveling process but with how well leveling from 90-100 went, I think the process will be similar. I do hope that quests will be much less linear.
Hero class – Demon Hunter
This pretty much sold the game for me as we’ll finally be able to play as a Demon Hunter! It was planned for The Burning Crusade but it didn’t make it into the expansion as Blizzard felt it wasn’t the right time. Demon Hunters don’t follow the usual format of having 3 different specializations (specs), instead they have 2 and it’s easy to see why. The two specs are Havoc (damage dealer) and Vengeance (tank).
Only Night Elves and Blood Elves can be Demon Hunters and they start at level 98, which makes sense because they have no place on Draenor. Their resource is demonic fury and they can use cloth and leather (primarily leather). The thing about the demonic fury resource makes things interesting because Demonology Warlocks have the same resource, so I’m 95% sure they’ll be getting a different resource and other ways of building it. I’ll be fine with seeing Demonology Warlocks without handling demonic fury as I didn’t really find it all that fun. Demon Hunters will be able to use swords and a completely new weapon type, glaives, similar to the Warglaives of Azzinoth but of course, different. The class leader will be Illidan, so it seems he will be on our side even after we beat him to a pulp in The Burning Crusade!
As a Demon Hunter we’ll be able to use their enhanced mobility and sense of awareness and the power of metamorphosis to access formidable fel forms! This class apparently is all about mobility (better than Rogues and Hunters) and this makes me a little confused as to how that’s possible since Rogues and Hunters already have the mobility to make you hate them. Did I mention Demon Hunters get to double jump AND see through walls? Well they do, and I’m having a hard time imagining how they’re going to balance this class, but I’m 99% sure they’ll make it overpowered so people will play it! (Like the Death Knight class).
I wonder how many Rogues will re roll as a Demon Hunter?
In Legion, we’ll be faced with the largest invasion to hit Azeroth and not just The Broken Isles (think of the Sourge invasion from the Wrath of the Lich King on a larger scale!). After we defeat Archimonde in Hellfire Citadel, he sent Gul’dan into a portal so that he could free Illidan from the Vault of the Wardens. Effectively, we must close the “wound” that has been opened as a result of the Burning Legion’s actions and we will need to find the Pillars of Creation (Night Elves built the Temple of Elune over it) and to seal the wound again.
Perhaps one of the most exciting things to come in Legion is that Alleria and Turalyon will both make an appearance. It’s been a while!
One of Blizzard’s big features in Legion is the Artifact system. We’ve been told that there will be NO weapon drops in Legion (100-110) and as a result we’ll be getting one weapon that we empower as we essentially play the game. You get to improve your artifact by doing a multitude of activities, for example PvE, PvP, zone events, pet battles and so on. There will be a talent system and relics to empower your weapon and the choices you make will change the appearance of them. Keep in mind, you will not be able to transmog other weapons into Artifact weapons but you can do the opposite. There are other ways to obtain different versions of Artifacts (visuals only) through means of PvE, PvP and outdoor content.
So far Blizzard have revealed a few of the artifacts for Paladins, Monks, Hunters, Death Knights, Mages and Shamans. Some of these artifacts are either very iconic or have some very heavy lore behind them. A obvious example is that Retribution Paladins will be getting Ashbringer, Doomhammer for Enhancement Shamans and the dual blades Icebringer and Soulbringer (forged from the shards of Frostmourne). I wonder what happens to the wielders of some of these weapons.
Blizzard have stated that class homogenization will be one of their priorities in Legion as it has been very lacking ever since Warlords of Draenor went live. For example each Rogue spec will be better distinguished by basing them off themes (Swashbuckler, Assassin, Ninja). Demonology Warlocks will be focused on handling demons, Affliction with all the DoTs and Destruction with more boom! Perhaps one of the most significant change to a class in this expansion is the complete overhaul of Survival specialized Hunters. They are going from being a ranged damage dealer with a pet to a melee damage dealer with a pet. I’m actually very excited to see how they’ll handle the other classes.
The Broken Isles
This time we’ll be fighting the Legion on The Broken Isles which is heavily Night Elf themed with other races such as Demons, Vrykul, Giants and others! It seems that The Broken Isles is located in the heart of Azeroth, with The Broken Shore southeast of the Isles. This is the starting area at level 100. The 6 zones are named Highmountain, Stormheim, Suramar, The Broken Shore, Azsuna and Val’sharah. Dalaran also makes a return as a neutral city, which will be a lot of more exciting that our current cities, Stormshield and Warspear.
Class order halls
Class Order Halls are places where players “hang out”, something similar to Archerus for Death Knights and the Peak of Serenity for Monks. Order Halls are neutral based so both factions will be able to visit the same one and while there, able to recruit followers and allow them to find missions for you. Hopefully this doesn’t end up being like what Garrisons turned out to be.
So far we know that Warlocks will have their Order Hall on one of the Legion’s destroyed worlds, Shamans will have theirs in a cave by the Maelstrom, Moonglade for Druids, most likely Archerus for Death Knights, Peak of Serenity for Monks, Light’s Hope Chapel for Paladins and the Underbelly for Rogues.
New dungeons and raids
So far we have been told that there are going to be at least 9 dungeons and 2 raids (in the first tier). The dungenos are as follows, Halls of Valor, Black Rook Hold, Vault of the Wardens (also part of the starting experience for Demon Hunters), Eye of Azshara (hopefully not the last time we’ll see Queen Azshara), Darkheart Thicket, Neltharion’s lair, Helheim, Suramar City, Violet Hold.
The two introductory raids are The Emerald Nightmare (7 bosses) within the Emerald Nightmare and Suramar Palace (10 bosses) located in Suramar, with Gul’dan being the final boss in Suramar Palace.
The honor system has been completely revamped and there is no currency. Instead there are ranks (1-50) and prestige levels, much like Call of Duty. The higher in rank you go, the more talents and skills you unlock and the more experience is required to proceed to the next rank. You can stay at rank 50 or start over and gain cosmetic rewards for going through the ranks again.
There is also no PvP specific gear or item level and gear will very little contribution to PvP battle, making a raider with the best gear have just a 7% power advantage to a fresh level 110 player.
Blizzard admitted that professions will have a focus in Legion and there will be more quests involving them. As a result of Garrisons in Warlords of Draenor, professions took a huge hit in “quality”.
Being able to fly on The Broken Isles will not be available as the expansion launches, instead it will arrive at a later patch. However we will be able to complete the first steps to unlock it in patch 7.0.
With all these exciting features coming in Legion, I’m looking forward to seeing what else we’ll find out at BlizzCon 2015 (although trying not to make the same mistake I did when they revealed Warlords of Draenor!).