Tom Clancy's Rainbow Six Siege – Key Features

Release Date: December 1st, 2015

Platforms: PS4, Xbox One, PC

Developer: Ubisoft Montreal

Publisher: Ubisoft

It’s been well over a year since the announcement at E3 and in just under a week, we’ll be able to get our hands on the next instalment in the Tom Clancy franchise, Tom Clancy’s Rainbow Six Siege. Here I’ll go over the key features in the game and what the Collector’s Edition includes!

Key features

Tactical gameplay and teamwork

Heavy reliance on team tactics and strategical gameplay, close quarters combat, precision tactics. Planning your attacks before matches begin is encouraged and coordinating them is equally important. The maps are close-quartered to make you more aware of your surroundings and to keep you on your toes at all times, which is going to be really intense!

Once you die, you can’t respawn yourself, you’ll have to wait for one of your team members to get to you so they can revive you. This is what makes the game more intense by further emphasising how important not dying and team play is, which is what their primary focus is on.

Procedural destruction

The whole destruction system seems very, very cool! Literally anything can be destroyed, which makes for some interesting gameplay. Destroying structures as a strategy tool can be used to confuse your enemies, reveal blindspots or even backfire and give you a disadvantage, if not executed correctly. An example is that bullet holes would allow you to see through walls to check for signs of any enemies or you can break down walls or even ceilings/windows using a hammer or charges to create paths. So it seems that procedural destruction is the game’s main mechanic and I’m actually really excited about that!


Hostage Mode

There will be other modes in the final game, but there is one called Hostage Mode which they showcased and it’s basically where you have to breach the defenders to get the hostage(s), whilst the defenders must stop that from happening.

TerroHunt (Co-operative)

TerroHunt, which is being renamed to Terrorist Hunt is fast paced game mode where the teams are 5 a side, each side known as either the attackers or defenders. The point to this game mode is to survive the attackers or breach the defenders stronghold. There also isn’t much time to do it, as you’ll have 3 minutes to survive or breach. TerroHunt can be played solo or multiplayer.

Rainbow Six Siege


Operators are basically classes, which is similar to almost every class in shooter games. The “Smoke” operator can detonate poison gas in an area, making enemies slightly weaker in health. Whereas the “Twitch” operator can stun enemies with electric shocks! Now the electric shock is probably a baton you hit with and not some Emperor Palpatine force lightning (one can only dream).

Tom Clancy's Rainbow Six® Siege - Closed Beta_20150926174350

You also gain something called “Renown” which is the currency used to buy skins, weapons and other wonderful things!

Art of Siege Collector’s Edition

For those collector’s edition lovers you can purchase the Art of Siege Collector’s Edition which gives you additional items on top of the standard game. Here’s a list of what you’ll get!

  • Gold Weapon Skins
  • Collector’s Box
  • Exclusive 120 Page Tactical Guide


The Standard Edition is priced at £42.00/$63.36 and the Art of Siege Edition at £69.05/$104.16 for console and £48.00/$72.41 for PC (which seems rather odd!).

Well there you have it! Personally I’m very excited to see how this game plays out! The whole focus on team play and procedural destruction is really intriguing. Although I’m a little concerned at how the game will last as the destruction mechanic may become stale after a while (but I could be wrong!). I’m not so sure I’ll pick it up at or close after its launch, but I’ll be sure to try it out some time!

Thanks for reading!

What are your feelings about the game? Would love to know what you think in the comments!

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