Update: This post is severely outdated. For the latest PvP build post on level 110 Elemental Shamans, head on over to this link! It focuses on Earthquake to knockdown opponents as often as possible.
Today I thought I’d go into a World of Warcraft PvP Elemental Shaman build that I’ve recently been playing around with. This is more of a guide, but not one that is ‘required’ and whether or not I do more of these depends on how well it’s received. If you like it and want more of them, then more of them shall come! So let’s head right into the guide!
Just a quick disclaimer before you carry on as this is in no way a guide to the best build or the most optimum. It’s an experiment and something fun to try out in Battlegrounds (BGs) while waiting for the Legion expansion and especially since the Mastery effect is changing in the next expansion. Why not have a crack at it if you haven’t given it a go, but if you have tried this build out before, let me know what you think of it and if it’s worked out for you! So let’s get right to it.
BG(s) = Battleground(s)
RBG(s) = Rated Battleground(s)PvP = Player vs Player
AoE = Area of Effect
Screw other stats
In this case, going full Mastery has a higher impact than what talents you take, which is why I’ve put Talents/Glyphs dead last (although there are certain talents that make you a lot more mobile, which is what we’re also looking for). It’s all about that Mastery! So why Mastery? Well first of all let’s take a look at what it does for Elemental Shamans.
Mastery: Molten Earth – Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing [(0.42) * ((100% of Spell power) + (100% of Spell power)) / 2] Fire damage to your most recently attacked target.
Also increases the damage of your Earthquake by 16%.
The great thing about this stat is that it works with any of your damaging spells, even a measly flame shock and it will continue to pummel your most recently attacked target for 6 seconds, even while you’re moving, so it’s not a bad stat when you’re up against melee classes. It’s also a very useful stat in RBGs when you can get Enhanced Chain Lightning for monster AoE damage. Following this, if you manage to get this build going, you should be at least over 230% Mastery in PvP combat. As a result you should be seeing up to 45k critical hits with Molten Earth, sometimes more with weapon and trinket procs. Molten Earth will barrage your target even if you do nothing else. Ultimately, this build is about trying to be as passive and mobile as possible (remember patch 5.3?).
Everything with Mastery
When it comes to choosing the right gear for this build, you simply just want everything with mastery on it, which also means that you’ll have to live without the 4-set PvP bonus. You can at least get the 2-set PvP bonus because the helmet and hand pieces are the only ones in the set that have Mastery on them. It can be compensated for by using the Spiritwalker’s Aegis glyph (explained in the Glyphs section).
Main-hand – Warmongering Gladiator’s Gavel
Off-hand – Warmongering Gladiator’s Redoubt
Head – Warmongering Gladiator’s Ringmail Helm
Neck – Warmongering Gladiator’s Pendant of Cruelty
Shoulders – Warmongering Gladiator’s Pauldrons
Back – Warmongering Gladiator’s Drape of Prowess
Chest – Warmongering Gladiator’s Armor
Wrist – Warmongering Gladiator’s Armbands of Cruelty
Hands – Warmongering Gladiator’s Ringmail Gauntlets
Waist – Warmongering Gladiator’s Waistband of Cruelty
Legs – Warmongering Gladiator’s Leggings
Feet – Warmongering Gladiator’s Footguards of Victory
Ring 1 – Spellbound Runic Band of the All-Seeing Eye or Warmongering Gladiator’s Band of Cruelty/Warmongering Gladiator’s Band of Victory
Trinket 2 – Warmongering Gladiator’s Medallion of Adaptation
What’s that? We need more Mastery you say?! Well then let’s enchant our items to get as much Mastery as we can! There are cheaper versions of these but why go for the lesser versions when we can get more Mastery? If you’re going for it, you may as well go all the way. We must spare no expense (if you can)! Just be weary that the price is almost usually x10 of the lesser versions of these enchants (excluding the weapon enchant).
Neck – Gift of Mastery = +75 Mastery
Back – Gift of Mastery = +100 Mastery and +10% Movement Speed
Ring 1 – Gift of Mastery = +50 Mastery
Ring 2 – Gift of Mastery = +50 Mastery
Weapon – Mark of Bleeding Hollow = Chance to gain +500 Mastery for 12 seconds
Now the choice of talents are really just to minimize the number of buttons that you need to press. It’s not called a lazy build for nothing!
Level 15: Nature’s Guardian
The laziest and most passive type of spell in the game as you don’t need to press anything since it activates for you when your health pool dips to 30% or lower. It’s also got a bit of an internal cooldown (30 seconds).
Level 30: Windwalk Totem
Although Frozen Power fits the ‘lazy’ play style better while you’re kiting and letting Molten Earth do the dirty work, Windwalk Totem is far too superior to pass up. Especially since Molten Earth will just break the root from Frozen Power.
Level 45: Totemic Persistence or Call of the Elements
You can go for either since Totemic Persistence doesn’t add an extra button to your action bars so it’s not an additional ability to look out for, however Call of the Elements (3 minute cooldown) is the stronger talent because it resets the cooldown on every totem (under 3 minutes), giving you double back-to-back Windwalk or Grounding totems for example.
Level 60: Echo of the Elements
Hands down Echo of the Elements is the better choice here, because that’s right…it doesn’t add a button!
Level 75: Rushing Streams
Rushing Streams is the better option for this build because of the shorter cooldown and that it simply enhances a spell you already have. Ancestral Guidance is great but it’s another button to press. And who needs more buttons with this build?
Level 90: Unleashed Fury
We could be a little greedy here and take Elemental Blast instead to have a chance at getting an extra 500 Mastery, but it’s just not worth the risk of being silenced from every spell school you have available if you’re interrupted. Also the +10% damage to Lava Burst more than makes up for the damage from Elemental Blast and the extra stat. Unleashed Fury just screams mobility.
Also, less buttons to press less risky!
Level 100: Elemental Fusion or Liquid Magma
The level 100 talent row is almost down to personal preference as they can all be used on the move. But Elemental Fusion is the better choice if you don’t want the extra button. Sure Liquid Magma spouts out a decent amount of AoE damage and Storm Elemental Totem can dish out some damage and healing but it’s cooldown is too heavy at 5 minutes, however I prefer Elemental Fusion because it works well with Echo of the Elements when you’re getting lucky with Lava Surge because you’ll be able to put out some averagely-big shock damage, and on occasion, the slight added burst damage with Earth Shock/Fulmination. Again, this is just down to what you prefer.
Glyphs (Entirely up to you)
When it comes to glyphs, it’s entirely up to you. Lightning Shield is great for the passive +10% damage reduction and the Flame Shock glyph will heal you each time it deals damage, which are both great while your Molten Earth does all the work. Spiritwalker’s Aegis is a neat little glyph that, although doesn’t make up for the loss of the 4-set PvP bonus, it spares you from interrupts and silences for 5 seconds. It isn’t much but it’s 5 seconds of free casting. Well unless it gets dispelled of course.
Since I’ve changed to this Mastery build, I’ve really had a blast with it because it’s a different playstyle compared to the usual multistrike/haste centric builds. I haven’t really tried it out in Rated play since I thought of it as just a fun BG spec with no serious intentions but it seems to work out quite well most of the time. Have a go at it before it turns into a less interesting talent in Legion, you might also find it a lot more enjoyable!