Final Fantasy 14 – Red Mage is my Role

I’ve taken a break from World of Warcraft until patch 7.3 (Argus) launches because 7.2 has been a dull patch for me. But that’s a good thing! I managed to get some time on Final Fantasy 14.

I also bought both expansions so I kinda have to play it now.

Anyway, I had played as a Lancer, then Dragoon from 1-50 and I do enjoy playing the job. But I wanted to try the new jobs, the Red Mage and Samurai.

The ‘Reaction’ Style

Both jobs are incredibly fun to play with, especially the Red Mage. From a player who has played since World of Warcraft: The Burning Crusade, I’m used to the faster paced combat that it has. Final Fantasy on the other hand is much slower and it was a struggle to get used to it. The Red Mage job brings back that familiarity in some ways and not just with World of Warcraft.

The Red Mage has ways to cast spells instantly and has a lot of mobility and that’s great as a console player. With the combination of instant cast spells and its melee combo you use every so often, you’re always on your toes and looking out for procs, something to react to.

World of Warcraft has been a ‘react’ game for many classes, where you simply react to procs and watch the numbers go crazy. It’s the Dualcast proc that makes the Red Mage seem familiar to an Elemental Shaman or Balance Druid. And I love a bit of that.

Similarities to Ferentus

One thing Final Fantasy 14 does well is the ability to chain skills, much like one of my favourites, Ferentus. Chaining skills juggles the rotation a lot more and makes combat far more interesting, instead of solely looking out for procs.

Here’s a neat little diagram of the rotation.

final fantasy 14 red mage rotation

Class/Job Feel Goes a Long Way

If a job feels good to play, you’ll enjoy it more. To me, this is one of the most important things in a game. But I’m having a ball with the Red Mage and don’t see myself stopping even after I subscribe for patch 7.3.

What keeps you playing Final Fantasy 14?

 

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