This post does contain some spoilers regarding the final encounter, so if you don’t want it spoiled, you probably shouldn’t be reading on. : )
Well…I warned you!
Antorus, the Burning Throne is the latest raid in World of Warcraft: Legion and it has been out for over two weeks. So I think it’s a good time to share my thoughts on the raid.
Better Than the Tomb
Compared to the Tomb of Sargeras,, there is much less focus on soaking mechanics, which makes the raid infinitely more enjoyable. I’ve only cleared Tomb of Sargeras 4 times, because I find the raid boring, mainly due to the mechanics. They just aren’t fun, so I didn’t want to waste time. Instead, I found myself doing mythic+ dungeons more, which was better.
I also found myself playing other games!
It’s One of my Favourite Raids
Progressing through the raid feels like you’re racing against time, getting to Aggramar and eventually, Argus before he and Sargeras end Azeroth. The feeling you get as you start from the entrance, seeing how minuscule gives off a feeling of dread. That we’re in for some major fights.
Transitioning from the heavy fel-green environment to a more titan style scenery really does up the ‘wow’ factor. You can tell when things get a little more serious.
Take a look at a preview of the raid from SignsOfKelani.
The music backs this up with the usual Legion creeping music, except it’s sped up. Adding to the tension.
Less Tuned (Normal/Heroic)
Now I don’t do mythic raiding, but the raid is tuned perhaps a little too easy. I don’t mean to say it’s an easy raid, it certainly has mechanics you have to deal with in order not to wipe. It’s just there are either less mechanics or they aren’t punishing enough.
Typically the first 3 bosses are supposed to be basic. But Garothi Worldbreaker is likely the simplest raid boss fight I’ve seen, even more so than Nythendra from the Emerald Nightmare. Now this isn’t such a big deal as it’s the first fight in Antorus, but I feel that most fights are either lacking mechanics or aren’t punishing enough.
Let’s look at Antoran High Command. It’s the 3rd-5th boss in the raid and it’s arguably more challenging than Argus, the last encounter. There’s a lot more going on in the Antoran High Command encounter and can be more difficult, depending on how your group handles the pods and adds.
Thematically and mechanics wise, Argus is by far the best fight I’ve seen in a long time. Each phase is unique, but progressively get more interesting. The only problem with this encounter, is that, and here’s that word again….not ‘punishing’ enough. More specifically, the damage is either too low or easy to avoid. Perhaps it’s the orb that provides additional secondary stats and can stack, or the resurrect mechanic.
The main problem with the Argus encounter is how it is an underwhelming end to the final raid of the expansion. The reason perhaps for this is because of how unknown the boss actually is. In past expansions we’ve had the Lich King, Deathwing, Garrosh, Illidan/Kil’Jaeden and Archimonde! That’s a lot of established characters. But Argus? I’d say he’s not really a character you’d care for, especially in the very short amount of time we’ve known about him.
Best Legion Raid By Far
Despite some of these tuning issues, the raid as a whole is by far the best in Legion and one of my favourites. The Argus encounter is as extraordinary as the Lich King fight and not because we die during the encounter, but because we reached the end of a struggle. You definitely get that feeling before, during and after the encounter. It’s almost like a crescendo.
If you haven’t tried it yet, you should! We even get to see Sargeras in all his glory at the end.
What do you think of Antorus, the Burning Throne? Let me know of your experiences so far!